Meta description:

The character gains Vulnarability 1 to all physical damage (Blunt, Slashing, Piercing). One can spend 4AP to negate the effect with a successful Cunning test -5.

  • Name:

    mPhysicalVulnerability

  • Displayed name:

    Physical vulnerability

  • Description:

    The character gains Vulnarability 1 to all physical damage (Blunt, Slashing, Piercing). One can spend 4AP to negate the effect with a successful Cunning test -5.

  • Cost:

  • Script:

    ssv = character:createStat([[sSlashingVulnerability]],[[temporary]]) ssv.displayName.value = [[Slashing Vulnerability]] ssv.addNormal([[1]],[[physical]],[[Physical vulnerability]]) spv = character:createStat([[sPiercingVulnerability]],[[temporary]]) spv.displayName.value = [[Piercing Vulnerability]] spv.addNormal([[1]],[[physical]],[[Physical vulnerability]]) sbv = character:createStat([[sBluntVulnerability]],[[temporary]]) sbv.displayName.value = [[Blunt Vulnerability]] sbv.addNormal([[1]],[[physical]],[[Physical vulnerability]])

  • Duration:

    -1

  • Type:

    1

  • Recurrent script:

  • Add ons:

  • Upgrades: